Most people who have been enjoying Red Dead Redemption 2 since release day will have access to the multiplayer beta today (if you played the game on launch day), and although we’re all eager to get our hands on the new content that Red Dead Online offers it might be wise to hold off, as Rockstar has announced that the progress you make during the beta may not stick around for the 1.0 release.
It’s important to note here that Rockstar has said that they are hoping not to reset progress, and judging by the way the announcement was worded, the chances are that any progress you make will indeed carry over to the main game:
“We hope that all player progress during this early period of the Beta will be able to remain intact long term, however as with many betas for large scale online experiences such as this, there is always the chance that we may need to implement rank or other stat resets in case of issues.”
Personally, I am going to try and wait until after the beta before playing Red Dead Online. I prefer playing games that are complete and have been optimised with all the bugs fixed before sinking hours into it. I have, of course, been tempted to boot it up and at least have a look, especially considering I’ve finished most of the content the single player game offers, but after hearing this announcement I think I will hold off after all.
The problem with waiting is that Rockstar has openly said there’s no end date on the Beta, it will remain in an open beta for as long as it takes to get the game to the point where they are happy with it. This can take weeks or even months by which time, if progress isn’t reset, you’re going to be well behind players who have been playing the beta since release.
If you can’t wait then head on in, but be warned, try not to grow too attached to your character.
In other Red Dead Online news, the reception to the game has been varied. Some are getting annoyed about being killed and some have called the Red Dead Online Battle Royale mode slow and a bit boring. However, the co-op story driven missions seem to be a hit and I think that’s what most people are looking for, it’s what I’m looking for at least.