Fallout 76 gets a 47GB update

Fallout 76 has its first official patch, and it’s one that looks to bring performance and stability improvements as well as a number of bug fixes. Make sure to give yourself plenty of time to download and apply the update, as it weighs in at a staggering (and almost ridiculous) 47GB on consoles.

The update has given the Fallout 76 game client and servers “additional stability improvements”, while the Xbox version of the game has had an issue fixed that was causing instability on certain menus. There have also been numerous changes to PVP in the game: players who have Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile, and choosing the “Respawn” option after dying during PVP combat will now correctly clear any active hostile status toward other players. Cap rewards will now also display correctly when choosing the “Seek Revenge” respawn option after being killed by another player, and when you’re targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.

Elsewhere, a bug has been fixed that was causing enemies to chase the player farther than intended, like a post-apocalyptic episode of Benny Hill. Ghoul and Scorched Officers will now correctly drop nuke code pieces upon being killed, and an issue that was causing an item to return to a broken state after being repaired has been fixed. There’s also fixes for issues with Blueprints and Plans, and the Bureau of Tourism quest bug has also been sorted. You can read the oddly difficult to read full patch notes here.

Bugs are always the norm in any Bethesda game, so it’s good to see them acting quickly to iron out these annoyances. What isn’t the norm for a Bethesda game is the mixed reaction that Fallout 76 has been receiving in the week following its release, with countless complaints about its out-of-date engine and its lack of NPC’s.

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