How player damage is calculated in Teamfight Tactics (TFT)

The amount of damage your little legend takes in Teamfight Tactics can seem confusing at first, but it’s really not that difficult to understand and it’s actually an important part of managing the game properly.

First, I’ll explain how the damage is calculated and then I’ll explain why knowing this is important:

How is the damage calculated?

You might have already guessed that the amount of damage you take (or deal) is determined by how many champions your opponent has left on the field – the more champions they have the more damage you take, but there’s a little more to it than that.

Before anything you’re always guaranteed to take damage if you lose a round (this is also how much you take if a round ends in a draw). As of update 9.16 the base damage you take scales depending on the stage you’re on, if you take a loss on stage one for example you’ll take 1 damage as standard, see below for the base damage ranges:

  • Stages 1-2: 1 damage
  • Stage 3-4: 2 damage
  • Stage 5: 3 damage
  • Stage 6: 4 damage
  • Stage 7+: 5 damage

And any damage you take above this is calculated based on how many champions your opponent has left and also the tier and star rank of these champions; the higher the rank and tier of the champion the more damage you take. For example, a one star tier one champion will add one extra point of damage. A full table of the damage taken depending on star and tier can be found below:

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
1 Star 1 2 2 3 4
2 Star 2 3 4 5 6
3 Star 4 5 6 7 8

To give you an example using the table above, if you lost a round on stage 6 and the enemy has two tier 3 champions left that were both two stars you would take 12 damage (2 x 4 + 6 Base Damage). By calculating the damage this way it means that the end of the game will go quicker, as champions are generally a higher tier and star level. It also means you can safely lose a few rounds at the start of the game and, in fact, as I explained in my TFT beginners tips guide, this can be a beneficial thing to do.

Why is knowing the damage important?

As you play Teamfight Tactics more you’ll start to learn the odds of you winning the next fight (you can view other players boards before the fight). If it looks like you’re going to lose the fight by a big margin, being able to quickly calculate the possible damage you can take can mean the difference between being wiped out of the game or not. Let’s say you have 10 health left and you’re expecting to lose the next fight, depending on your setup and theirs you can estimate they’ll have two tier 3 champions left, which would of course kill you, in which case you can plan ahead by spending all of your gold trying to find whatever champion you need to make yourself stronger.

If, however, you’re not likely to die from taking the loss then it’s usually better to hold onto your gold so you gain from the interest.

Ricky spent most of his childhood playing games, mainly FPS and RPG games and this has continued into his adult life. You’ll regularly see him on Overwatch until he rages, then he'll move on to FIFA until he rages again - then he gives up on multiplayer games and chills out with a single player adventure.

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